MTG Card
Into the Story: Horror Edition // Into the Story (cont'd) MMID-3
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Into the Story: Horror Edition // Into the Story (cont'd)
Coleção: Innistrad: Midnight Hunt Minigames (MMID) · Número: 3
| Linha de Tipo | Card |
|---|---|
| Tipos | Card |
| Raridade | Comum |
| CMC | 0.00 |
| Cores | Incolor |
| Identidade de Cor | Incolor |
| Texto Oracle | 1-6 players | 1+ packs | 10 minutes OBJECTIVE: Tell the best horror story you can, using the cards in your booster as inspiration. GET READY: Open a booster for each player and remove any ad, token, and art cards. Then sort the cards into separate piles for double-faced cards (DFCs), single-sided creature and planeswalker cards, land cards, and all other noncreature cards. Shuffle the piles and place each of them face down. LET'S PLAY: Go through the beats of the story below in order, revealing a card from the top of the specified pile or taking the specified action. Tell a story as you go. After a player tells a bit of the story for a beat, it's the next player's turn for the next story beat. If there are no cards of the requested type, players can make something up. **Introduction** • Setting: a land • The characters: three creatures/planeswalkers • Why the characters are at the location: a noncreature card |
| Flavor | — |
Into the Story: Horror Edition // Into the Story (cont'd)
Set: Innistrad: Midnight Hunt Minigames (MMID) · Collector #: 3
| Type Line | Card |
|---|---|
| Types | Card |
| Rarity | Common |
| CMC | 0.00 |
| Colors | Colorless |
| Color Identity | Colorless |
| Oracle | 1-6 players | 1+ packs | 10 minutes OBJECTIVE: Tell the best horror story you can, using the cards in your booster as inspiration. GET READY: Open a booster for each player and remove any ad, token, and art cards. Then sort the cards into separate piles for double-faced cards (DFCs), single-sided creature and planeswalker cards, land cards, and all other noncreature cards. Shuffle the piles and place each of them face down. LET'S PLAY: Go through the beats of the story below in order, revealing a card from the top of the specified pile or taking the specified action. Tell a story as you go. After a player tells a bit of the story for a beat, it's the next player's turn for the next story beat. If there are no cards of the requested type, players can make something up. **Introduction** • Setting: a land • The characters: three creatures/planeswalkers • Why the characters are at the location: a noncreature card |
| Flavor | — |
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