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Magic and Minions // Magic and Minions (cont'd) MAFR-3
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Magic and Minions // Magic and Minions (cont'd)
Coleção: Adventures in the Forgotten Realms Minigames (MAFR) · Número: 3
| Linha de Tipo | Card |
|---|---|
| Tipos | Card |
| Raridade | Comum |
| CMC | 0.00 |
| Cores | Incolor |
| Identidade de Cor | Incolor |
| Texto Oracle | 4 players | 2 packs | 45 minutes | d6 OBJECTIVE: Use the cards in a booster to inspire your own one-shot adventure! GET READY: Pick one player to be the *Dungeon Master* (DM). The DM opens a booster and selects a hand of 6 non-land _Magic_ cards to inspire the adventure. They then open a second booster and deal 4 non-land _Magic_ cards to each of the three other players. These cards represent *actions*. Discard all remaining cards. *Actions:* Card color represents the *type* of action, and mana value represents its *power*. • White = Charisma (coercion, leadership, etc.) • Blue = Intelligence (investigation, knowledge, arcane lore, etc.) • Black = Strength (melee attacks, climbing, moving large objects, etc.) • Red = Dexterity (ranged attacks, dodging, sleight of hand, etc.) • Green = Wisdom (common sense, intuition, empathy, etc.) • Colorless = Constitution (running, swimming, resisting disease, etc.) |
| Flavor | — |
Magic and Minions // Magic and Minions (cont'd)
Set: Adventures in the Forgotten Realms Minigames (MAFR) · Collector #: 3
| Type Line | Card |
|---|---|
| Types | Card |
| Rarity | Common |
| CMC | 0.00 |
| Colors | Colorless |
| Color Identity | Colorless |
| Oracle | 4 players | 2 packs | 45 minutes | d6 OBJECTIVE: Use the cards in a booster to inspire your own one-shot adventure! GET READY: Pick one player to be the *Dungeon Master* (DM). The DM opens a booster and selects a hand of 6 non-land _Magic_ cards to inspire the adventure. They then open a second booster and deal 4 non-land _Magic_ cards to each of the three other players. These cards represent *actions*. Discard all remaining cards. *Actions:* Card color represents the *type* of action, and mana value represents its *power*. • White = Charisma (coercion, leadership, etc.) • Blue = Intelligence (investigation, knowledge, arcane lore, etc.) • Black = Strength (melee attacks, climbing, moving large objects, etc.) • Red = Dexterity (ranged attacks, dodging, sleight of hand, etc.) • Green = Wisdom (common sense, intuition, empathy, etc.) • Colorless = Constitution (running, swimming, resisting disease, etc.) |
| Flavor | — |
Outras versões de Magic and Minions // Magic and Minions (cont'd)
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